CONVERGENCEJOINT OPS ENGINE
A transport helicopter banks over a coastal ridge at dusk while a squad moves up the rocks, armor pushes along the road, a fighter crosses overhead and a fleet holds offshore.

01The war does not wait for one player

Your mission issomeone else's way home.

Seven deep military simulations, one shared battlefield. What you do in the cockpit, on the ground, at sea or in command changes the mission for everyone.

Grid 40R DQ 2140 0870 Net // all stations Wx // dust, vis 4 km Local --:--

Deployment window Deploys
May 25, 2027
PCJoint OpsIn development

T-minus to deployment

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May 25, 2027 · 00:00 Central

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  • One shared battlefield
  • Seven specialized packs
  • Human or AI command
  • Live radio nets
  • Real-world terrain
  • Missions with consequences

02Combined arms, without compromise

Every crew fights the same operation.

Convergence is not a shooter with vehicles bolted on. Infantry gets a real infantry simulation. Pilots get a real cockpit. Commanders plan, task and react while every crew fights the same operation in real time.

Suppress the air defense and the helicopters get through. Lose the armor and the ground assault stalls. Miss the extraction and a successful rescue becomes a failed mission, and real infantry players lose their ride.

  1. 01
    OverwatchFind the threat

    Spots the downed crew and the air defense covering them.

  2. 02
    Top BrassBuild the plan

    Tasks every crew from one map, and owns the call.

  3. 03
    Fast MoverClear the corridor

    Suppresses the SAM site so the helicopters can get in.

  4. 04
    Night StalkerInsert the team

    Drops the squad and has to be back at the LZ on time. Late, and they're stranded with the casualties.

  5. 05
    VanguardFinish the fight

    Fights to the crew and carries them to the pickup.

03One order, seven languages

The commander says it once. Every seat hears it their way.

Intent goes in once and is translated for each pack in the mission. The pilot gets a 9-line, the gun line gets a fire mission and the squad gets a waypoint. Nobody has to learn anyone else's job.

Top Brass · Intent SEIZE  OBJ SALT  40R DQ 2140 0870  NLT H+30  ROE: WEAPONS TIGHT "Take the port road junction before their reinforcements get there. Positive ID before you shoot."

    Illustrative example. Grid, callsigns and times are placeholders; order formats follow each pack's translator.

    04Choose your station

    One platform.
    Seven ways in.

    Each pack is built to stand on its own, with its own roles, rank ladder and look. Bring it into a joint operation and your specialty becomes part of something much larger.

    05The battle is connected

    Not a lobby.
    A command post.

    Live positions. Human and AI assets. Orders over the radio. Requests for fire, extraction, reconnaissance and reinforcement, all inside the same mission state.

    Tactical net

    Every pack speaks the same operational language. Push-to-talk voice between every seat, and orders read out over the net.

    World state

    What one crew sees and does changes the fight for the rest: contacts, craters, casualties, the clock and the weather.

    Real ground

    Theatres built from real elevation, land cover and street data. The Strait of Hormuz is the first.

    Never a full lobby

    AI fills any open seat, and the enemy is an AI commander using the same order pipeline a human would.

    After action

    See what happened, why it mattered and where the mission turned. Rank is earned per pack.

    06Where it stands

    Early, and built in the open.

    • Shared backendMissions, orders, telemetry and the translator pipeline running across packs.
    • Command, Infantry, Rotary WingPlayable together in one mission, now on Unreal Engine 5.
    • First real-world theatreStrait of Hormuz, built from real terrain data.
    • Graphics passMoving from placeholder art to production assets. Gameplay footage comes when it's worth looking at.
    • Armor, Fixed Wing, Naval, ISRNext, in that order of readiness.

    Stand by

    Forcesconverge.

    Deploys May 25, 2027 · forcesconverge.com